using System;
using InnerNet;
using UnityEngine;
public class ExitGameButton : MonoBehaviour
{
public void Start()
{
if (!DestroyableSingleton<HudManager>.InstanceExists)
{
base.gameObject.SetActive(false);
}
}
public void OnClick()
{
if (AmongUsClient.Instance)
{
AmongUsClient.Instance.ExitGame(DisconnectReasons.ExitGame);
return;
}
SceneChanger.ChangeScene("MainMenu");
}
}