blob: b428861d5bb1cbf856a204f1a803936275d34389 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
using System;
using System.Collections.Generic;
using InnerNet;
using UnityEngine;
using UnityEngine.SceneManagement;
public class FindAGameManager : DestroyableSingleton<FindAGameManager>, IGameListHandler
{
private const float RefreshTime = 5f;
private float timer;
public ObjectPoolBehavior buttonPool;
public SpinAnimator RefreshSpinner;
public Scroller TargetArea;
public float ButtonStart = 1.75f;
public float ButtonHeight = 0.6f;
public const bool showPrivate = false;
private class GameSorter : IComparer<GameListing>
{
public static readonly FindAGameManager.GameSorter Instance = new FindAGameManager.GameSorter();
public int Compare(GameListing x, GameListing y)
{
return -x.PlayerCount.CompareTo(y.PlayerCount);
}
}
public void ResetTimer()
{
this.timer = 5f;
this.RefreshSpinner.Appear();
this.RefreshSpinner.StartPulse();
}
public void Start()
{
if (!AmongUsClient.Instance)
{
AmongUsClient.Instance = UnityEngine.Object.FindObjectOfType<AmongUsClient>();
if (!AmongUsClient.Instance)
{
SceneManager.LoadScene("MMOnline");
return;
}
}
AmongUsClient.Instance.GameListHandlers.Add(this);
AmongUsClient.Instance.RequestGameList(false, SaveManager.GameSearchOptions);
}
public void Update()
{
this.timer += Time.deltaTime;
GameOptionsData gameSearchOptions = SaveManager.GameSearchOptions;
if ((this.timer < 0f || this.timer > 5f) && gameSearchOptions.MapId != 0)
{
this.RefreshSpinner.Appear();
}
else
{
this.RefreshSpinner.Disappear();
}
if (Input.GetKeyUp(KeyCode.Escape))
{
this.ExitGame();
}
}
public void RefreshList()
{
if (this.timer > 5f)
{
this.timer = -5f;
this.RefreshSpinner.Play();
AmongUsClient.Instance.RequestGameList(false, SaveManager.GameSearchOptions);
}
}
public override void OnDestroy()
{
if (AmongUsClient.Instance)
{
AmongUsClient.Instance.GameListHandlers.Remove(this);
}
base.OnDestroy();
}
public void HandleList(int totalGames, List<GameListing> availableGames)
{
Debug.Log(string.Format("TotalGames: {0}\tAvailable: {1}", totalGames, availableGames.Count));
this.RefreshSpinner.Disappear();
this.timer = 0f;
availableGames.Sort(FindAGameManager.GameSorter.Instance);
while (this.buttonPool.activeChildren.Count > availableGames.Count)
{
PoolableBehavior poolableBehavior = this.buttonPool.activeChildren[this.buttonPool.activeChildren.Count - 1];
poolableBehavior.OwnerPool.Reclaim(poolableBehavior);
}
while (this.buttonPool.activeChildren.Count < availableGames.Count)
{
this.buttonPool.Get<PoolableBehavior>().transform.SetParent(this.TargetArea.Inner);
}
Vector3 vector = new Vector3(0f, this.ButtonStart, -1f);
for (int i = 0; i < this.buttonPool.activeChildren.Count; i++)
{
MatchMakerGameButton matchMakerGameButton = (MatchMakerGameButton)this.buttonPool.activeChildren[i];
matchMakerGameButton.SetGame(availableGames[i]);
matchMakerGameButton.transform.localPosition = vector;
vector.y -= this.ButtonHeight;
}
this.TargetArea.YBounds.max = Mathf.Max(0f, -vector.y - this.ButtonStart);
}
public void ExitGame()
{
AmongUsClient.Instance.ExitGame(DisconnectReasons.ExitGame);
}
}
|