summaryrefslogtreecommitdiff
path: root/Client/Assembly-CSharp/FixedActionConsole.cs
blob: 63707bb922df297358343f79de4e018fd2db9c54 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
using System;
using UnityEngine;
using UnityEngine.UI;

public class FixedActionConsole : MonoBehaviour, IUsable
{
	public float UsableDistance
	{
		get
		{
			return this.usableDistance;
		}
	}

	public float PercentCool
	{
		get
		{
			return 0f;
		}
	}

	public float usableDistance = 1f;

	public SpriteRenderer Image;

	public Button.ButtonClickedEvent OnUse;

	public void SetOutline(bool on, bool mainTarget)
	{
		if (this.Image)
		{
			this.Image.material.SetFloat("_Outline", (float)(on ? 1 : 0));
			this.Image.material.SetColor("_OutlineColor", Color.white);
			this.Image.material.SetColor("_AddColor", mainTarget ? Color.white : Color.clear);
		}
	}

	public float CanUse(GameData.PlayerInfo pc, out bool canUse, out bool couldUse)
	{
		float num = float.MaxValue;
		PlayerControl @object = pc.Object;
		couldUse = (pc.Object.CanMove && !pc.IsDead);
		canUse = couldUse;
		if (canUse)
		{
			num = Vector2.Distance(@object.GetTruePosition(), base.transform.position);
			canUse &= (num <= this.UsableDistance);
		}
		return num;
	}

	public void Use()
	{
		bool flag;
		bool flag2;
		this.CanUse(PlayerControl.LocalPlayer.Data, out flag, out flag2);
		if (!flag)
		{
			return;
		}
		this.OnUse.Invoke();
	}
}