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using System;
using UnityEngine;
using UnityEngine.UI;
public class FixedActionConsole : MonoBehaviour, IUsable
{
public float UsableDistance
{
get
{
return this.usableDistance;
}
}
public float PercentCool
{
get
{
return 0f;
}
}
public float usableDistance = 1f;
public SpriteRenderer Image;
public Button.ButtonClickedEvent OnUse;
public void SetOutline(bool on, bool mainTarget)
{
if (this.Image)
{
this.Image.material.SetFloat("_Outline", (float)(on ? 1 : 0));
this.Image.material.SetColor("_OutlineColor", Color.white);
this.Image.material.SetColor("_AddColor", mainTarget ? Color.white : Color.clear);
}
}
public float CanUse(GameData.PlayerInfo pc, out bool canUse, out bool couldUse)
{
float num = float.MaxValue;
PlayerControl @object = pc.Object;
couldUse = (pc.Object.CanMove && !pc.IsDead);
canUse = couldUse;
if (canUse)
{
num = Vector2.Distance(@object.GetTruePosition(), base.transform.position);
canUse &= (num <= this.UsableDistance);
}
return num;
}
public void Use()
{
bool flag;
bool flag2;
this.CanUse(PlayerControl.LocalPlayer.Data, out flag, out flag2);
if (!flag)
{
return;
}
this.OnUse.Invoke();
}
}
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