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using System;
using System.Collections.Generic;
using UnityEngine;
public class FontCache : MonoBehaviour
{
public static FontCache Instance;
private Dictionary<string, FontData> cache = new Dictionary<string, FontData>();
public List<FontExtensionData> extraData = new List<FontExtensionData>();
public List<TextAsset> DefaultFonts = new List<TextAsset>();
public List<Material> DefaultFontMaterials = new List<Material>();
public void OnEnable()
{
if (!FontCache.Instance)
{
FontCache.Instance = this;
UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
return;
}
if (FontCache.Instance != null)
{
UnityEngine.Object.Destroy(base.gameObject);
}
}
public void SetFont(TextRenderer self, string name)
{
if (self.FontData.name == name)
{
return;
}
for (int i = 0; i < this.DefaultFonts.Count; i++)
{
if (this.DefaultFonts[i].name == name)
{
MeshRenderer component = self.GetComponent<MeshRenderer>();
Material material = component.material;
self.FontData = this.DefaultFonts[i];
component.sharedMaterial = this.DefaultFontMaterials[i];
component.material.SetColor("_OutlineColor", material.GetColor("_OutlineColor"));
component.material.SetInt("_Mask", material.GetInt("_Mask"));
return;
}
}
}
public FontData LoadFont(TextAsset dataSrc)
{
if (this.cache == null)
{
this.cache = new Dictionary<string, FontData>();
}
FontData fontData;
if (this.cache.TryGetValue(dataSrc.name, out fontData))
{
return fontData;
}
int num = this.extraData.FindIndex((FontExtensionData ed) => ed.FontName.Equals(dataSrc.name, StringComparison.OrdinalIgnoreCase));
FontExtensionData eData = null;
if (num >= 0)
{
eData = this.extraData[num];
}
fontData = FontCache.LoadFontUncached(dataSrc, eData);
this.cache[dataSrc.name] = fontData;
return fontData;
}
public static FontData LoadFontUncached(TextAsset dataSrc, FontExtensionData eData = null)
{
return FontLoader.FromBinary(dataSrc, eData);
}
}
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