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using System;
using UnityEngine;
public class GameOptionsMenu : MonoBehaviour
{
private GameOptionsData cachedData;
public GameObject ResetButton;
private OptionBehaviour[] Children;
public void Start()
{
this.Children = base.GetComponentsInChildren<OptionBehaviour>();
this.cachedData = PlayerControl.GameOptions;
for (int i = 0; i < this.Children.Length; i++)
{
OptionBehaviour optionBehaviour = this.Children[i];
optionBehaviour.OnValueChanged = new Action<OptionBehaviour>(this.ValueChanged);
if (AmongUsClient.Instance && !AmongUsClient.Instance.AmHost)
{
optionBehaviour.SetAsPlayer();
}
}
}
public void Update()
{
if (this.cachedData != PlayerControl.GameOptions)
{
this.cachedData = PlayerControl.GameOptions;
this.RefreshChildren();
}
}
private void RefreshChildren()
{
for (int i = 0; i < this.Children.Length; i++)
{
OptionBehaviour optionBehaviour = this.Children[i];
optionBehaviour.enabled = false;
optionBehaviour.enabled = true;
}
}
public void ValueChanged(OptionBehaviour option)
{
if (!AmongUsClient.Instance || !AmongUsClient.Instance.AmHost)
{
return;
}
if (option.Title == StringNames.GameRecommendedSettings)
{
if (this.cachedData.isDefaults)
{
this.cachedData.isDefaults = false;
}
else
{
this.cachedData.SetRecommendations(GameData.Instance.PlayerCount, AmongUsClient.Instance.GameMode);
}
this.RefreshChildren();
}
else
{
GameOptionsData gameOptions = PlayerControl.GameOptions;
StringNames title = option.Title;
switch (title)
{
case StringNames.GameMapName:
gameOptions.MapId = (byte)option.GetInt();
break;
case StringNames.GameNumImpostors:
gameOptions.NumImpostors = option.GetInt();
break;
case StringNames.GameNumMeetings:
gameOptions.NumEmergencyMeetings = option.GetInt();
break;
case StringNames.GameDiscussTime:
gameOptions.DiscussionTime = option.GetInt();
break;
case StringNames.GameVotingTime:
gameOptions.VotingTime = option.GetInt();
break;
case StringNames.GamePlayerSpeed:
gameOptions.PlayerSpeedMod = option.GetFloat();
break;
case StringNames.GameCrewLight:
gameOptions.CrewLightMod = option.GetFloat();
break;
case StringNames.GameImpostorLight:
gameOptions.ImpostorLightMod = option.GetFloat();
break;
case StringNames.GameKillCooldown:
gameOptions.KillCooldown = option.GetFloat();
break;
case StringNames.GameKillDistance:
gameOptions.KillDistance = option.GetInt();
break;
case StringNames.GameCommonTasks:
gameOptions.NumCommonTasks = option.GetInt();
break;
case StringNames.GameLongTasks:
gameOptions.NumLongTasks = option.GetInt();
break;
case StringNames.GameShortTasks:
gameOptions.NumShortTasks = option.GetInt();
break;
default:
if (title != StringNames.GameEmergencyCooldown)
{
Debug.Log("Ono, unrecognized setting: " + option.Title);
}
else
{
gameOptions.EmergencyCooldown = option.GetInt();
}
break;
}
if (gameOptions.isDefaults && option.Title != StringNames.GameMapName)
{
gameOptions.isDefaults = false;
this.RefreshChildren();
}
}
PlayerControl localPlayer = PlayerControl.LocalPlayer;
if (localPlayer == null)
{
return;
}
//c
localPlayer.RpcSyncSettings(PlayerControl.GameOptions);
}
}
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