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path: root/Client/Assembly-CSharp/GameSettingMenu.cs
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using System;
using UnityEngine;

public class GameSettingMenu : MonoBehaviour
{
	public Transform[] AllItems;

	public float YStart;

	public float YOffset;

	public Transform[] HideForOnline;

	private void OnEnable()
	{
		int num = 0;
		for (int i = 0; i < this.AllItems.Length; i++)
		{
			Transform transform = this.AllItems[i];
			if (transform.gameObject.activeSelf)
			{
				if ((AmongUsClient.Instance.GameMode == GameModes.OnlineGame && this.HideForOnline.IndexOf(transform) != -1) || transform.name == "MapName")
				{
					transform.gameObject.SetActive(false);
				}
				else
				{
					Vector3 localPosition = transform.localPosition;
					localPosition.y = this.YStart - (float)num * this.YOffset;
					transform.localPosition = localPosition;
					num++;
				}
			}
		}
		base.GetComponent<Scroller>().YBounds.max = (float)num * this.YOffset / 2f + 0.1f;
	}
}