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using System;
using System.Collections.Generic;
using UnityEngine;
namespace GoogleMobileAds.Common
{
public class MobileAdsEventExecutor : MonoBehaviour
{
public static MobileAdsEventExecutor instance = null;
private static List<Action> adEventsQueue = new List<Action>();
private static volatile bool adEventsQueueEmpty = true;
public static void Initialize()
{
if (MobileAdsEventExecutor.IsActive())
{
return;
}
GameObject gameObject = new GameObject("MobileAdsMainThreadExecuter");
gameObject.hideFlags = HideFlags.HideAndDontSave;
UnityEngine.Object.DontDestroyOnLoad(gameObject);
MobileAdsEventExecutor.instance = gameObject.AddComponent<MobileAdsEventExecutor>();
}
public static bool IsActive()
{
return MobileAdsEventExecutor.instance != null;
}
public void Awake()
{
UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
}
public static void ExecuteInUpdate(Action action)
{
List<Action> obj = MobileAdsEventExecutor.adEventsQueue;
lock (obj)
{
MobileAdsEventExecutor.adEventsQueue.Add(action);
MobileAdsEventExecutor.adEventsQueueEmpty = false;
}
}
public void Update()
{
if (MobileAdsEventExecutor.adEventsQueueEmpty)
{
return;
}
List<Action> list = new List<Action>();
List<Action> obj = MobileAdsEventExecutor.adEventsQueue;
lock (obj)
{
list.AddRange(MobileAdsEventExecutor.adEventsQueue);
MobileAdsEventExecutor.adEventsQueue.Clear();
MobileAdsEventExecutor.adEventsQueueEmpty = true;
}
foreach (Action action in list)
{
action();
}
}
public void OnDisable()
{
MobileAdsEventExecutor.instance = null;
}
}
}
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