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using System;
using UnityEngine;
public class InfectedOverlay : MonoBehaviour
{
public bool CanUseDoors
{
get
{
return !this.SabSystem.AnyActive;
}
}
public bool CanUseSpecial
{
get
{
return this.SabSystem.Timer <= 0f && !this.doors.IsActive && !this.SabSystem.AnyActive;
}
}
public MapRoom[] rooms;
private IActivatable doors;
private SabotageSystemType SabSystem;
public void Start()
{
for (int i = 0; i < this.rooms.Length; i++)
{
this.rooms[i].Parent = this;
}
this.SabSystem = (SabotageSystemType)ShipStatus.Instance.Systems[SystemTypes.Sabotage];
this.doors = (IActivatable)ShipStatus.Instance.Systems[SystemTypes.Doors];
}
private void FixedUpdate()
{
if (this.doors == null)
{
return;
}
float specialActive = this.doors.IsActive ? 1f : this.SabSystem.PercentCool;
for (int i = 0; i < this.rooms.Length; i++)
{
this.rooms[i].SetSpecialActive(specialActive);
this.rooms[i].OOBUpdate();
}
}
}
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