1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
using System; namespace InnerNet { // 单个玩家主机的数据结构 [Serializable] public class ClientData { public int Id; // client id public bool InScene; // public bool IsReady; // public PlayerControl Character; public ClientData(int id) { this.Id = id; } } }