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path: root/Client/Assembly-CSharp/InnerNet/ClientData.cs
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using System;

namespace InnerNet
{
	[Serializable]
	public class ClientData
	{
		public int Id;

		public bool InScene;

		public bool IsReady;

		public PlayerControl Character;

		public ClientData(int id)
		{
			this.Id = id;
		}
	}
}