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path: root/Client/Assembly-CSharp/InnerNet/GameListing.cs
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using System;

namespace InnerNet
{
	[Serializable]
	public struct GameListing
	{
		public int GameId;

		public byte PlayerCount;

		public byte ImpostorCount;

		public byte MaxPlayers;

		public int Age;

		public string HostName;

		public GameListing(int id, byte numImpostors, byte playerCount, byte maxPlayers, int age, string host)
		{
			this.GameId = id;
			this.ImpostorCount = numImpostors;
			this.PlayerCount = playerCount;
			this.MaxPlayers = maxPlayers;
			this.Age = age;
			this.HostName = host;
		}
	}
}