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path: root/Client/Assembly-CSharp/InnerNet/Tags.cs
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using System;

namespace InnerNet
{
	public static class Tags
	{
		public const byte HostGame = 0;

		public const byte JoinGame = 1;

		public const byte StartGame = 2;

		public const byte RemoveGame = 3;

		public const byte RemovePlayer = 4;

		public const byte GameData = 5;

		public const byte GameDataTo = 6;

		public const byte JoinedGame = 7;

		public const byte EndGame = 8;

		public const byte GetGameList = 9;

		public const byte AlterGame = 10;

		public const byte KickPlayer = 11;

		public const byte WaitForHost = 12;

		public const byte Redirect = 13;
	}
	/* 当类型是GameData或GameDataTo时的subtag
	internal const byte DataFlag = 1;
	internal const byte RpcFlag = 2;
	internal const byte SpawnFlag = 4;
	internal const byte DespawnFlag = 5;
	internal const byte SceneChangeFlag = 6;
	internal const byte ReadyFlag = 7;
	internal const byte ChangeSettingsFlag = 8;
	*/
}