summaryrefslogtreecommitdiff
path: root/Client/Assembly-CSharp/IntRange.cs
blob: 1989b3b15074f04a974b79f05a61464580af4f47 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
using System;
using UnityEngine;

[Serializable]
public class IntRange
{
	public int min;

	public int max;

	public IntRange()
	{
	}

	public IntRange(int min, int max)
	{
		this.min = min;
		this.max = max;
	}

	public int Next()
	{
		return UnityEngine.Random.Range(this.min, this.max);
	}

	public bool Contains(int value)
	{
		return this.min <= value && this.max >= value;
	}

	public static int Next(int max)
	{
		return (int)(UnityEngine.Random.value * (float)max);
	}

	internal static int Next(int min, int max)
	{
		return UnityEngine.Random.Range(min, max);
	}

	internal static byte NextByte(byte max)
	{
		return (byte)UnityEngine.Random.Range(0, (int)max);
	}

	public static void FillRandom(sbyte min, sbyte max, sbyte[] array)
	{
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = (sbyte)IntRange.Next((int)min, (int)max);
		}
	}

	public static int RandomSign()
	{
		if (!BoolRange.Next(0.5f))
		{
			return -1;
		}
		return 1;
	}

	public static void FillRandomRange(sbyte[] array)
	{
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = (sbyte)i;
		}
		array.Shuffle<sbyte>();
	}
}