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using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class LanguageUnit
{
public bool IsEnglish;
private Dictionary<StringNames, string> AllStrings = new Dictionary<StringNames, string>();
private Dictionary<ImageNames, Sprite> AllImages = new Dictionary<ImageNames, Sprite>();
public LanguageUnit(TextAsset data, ImageData[] images)
{
foreach (ImageData imageData in images)
{
this.AllImages.Add(imageData.Name, imageData.Sprite);
}
using (StringReader stringReader = new StringReader(data.text))
{
for (string text = stringReader.ReadLine(); text != null; text = stringReader.ReadLine())
{
if (text.Length != 0)
{
int num = text.IndexOf(',');
if (num < 0)
{
Debug.LogWarning("Couldn't parse: " + text);
}
else
{
string text2 = text.Substring(0, num);
StringNames key;
if (!Enum.TryParse<StringNames>(text2, out key))
{
Debug.LogWarning("Couldn't parse: " + text2);
}
else
{
string value = LanguageUnit.UnescapeCodes(text.Substring(num + 1));
this.AllStrings.Add(key, value);
}
}
}
}
}
}
public static string UnescapeCodes(string src)
{
if (src.IndexOf("\\n") < 0)
{
return src;
}
return src.Replace("\\n", "\n");
}
public string GetString(StringNames stringId, params object[] parts)
{
string text;
if (!this.AllStrings.TryGetValue(stringId, out text))
{
return "STRMISS";
}
if (parts.Length != 0)
{
return string.Format(text, parts);
}
return text;
}
public Sprite GetImage(ImageNames id)
{
Sprite result;
this.AllImages.TryGetValue(id, out result);
return result;
}
}
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