summaryrefslogtreecommitdiff
path: root/Client/Assembly-CSharp/ManualDoor.cs
blob: fb2ac04dc638c9c541048794e969b019397498bc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
using System;
using System.Collections;
using Hazel;
using PowerTools;
using UnityEngine;

public class ManualDoor : MonoBehaviour
{
	private const float ClosedDuration = 10f;

	public const float CooldownDuration = 30f;

	public bool Open;

	public BoxCollider2D myCollider;

	public SpriteAnim animator;

	public AnimationClip OpenDoorAnim;

	public AnimationClip CloseDoorAnim;

	private float size;

	private void Awake()
	{
		Vector2 vector = this.myCollider.size;
		this.size = ((vector.x > vector.y) ? vector.y : vector.x);
	}

	public virtual void SetDoorway(bool open)
	{
		if (this.Open == open)
		{
			return;
		}
		if (this.animator)
		{
			this.animator.Play(open ? this.OpenDoorAnim : this.CloseDoorAnim, 1f);
		}
		this.Open = open;
		this.myCollider.isTrigger = open;
		base.StopAllCoroutines();
		if (!open)
		{
			Vector2 vector = this.myCollider.size;
			base.StartCoroutine(this.CoCloseDoorway(vector.x > vector.y)); 
		}
	}

    // 自动关门
	private IEnumerator CoCloseDoorway(bool isHort)
	{
		Vector2 s = this.myCollider.size;
		float i = 0f;
		if (isHort)
		{
			while (i < 0.1f)
			{
				i += Time.deltaTime;
				s.y = Mathf.Lerp(0.0001f, this.size, i / 0.1f);
				this.myCollider.size = s;
				yield return null;
			}
		}
		else
		{
			while (i < 0.1f)
			{
				i += Time.deltaTime;
				s.x = Mathf.Lerp(0.0001f, this.size, i / 0.1f);
				this.myCollider.size = s;
				yield return null;
			}
		}
		yield break;
	}

    //c 同步门的状态

	public virtual void Serialize(MessageWriter writer)
	{
		writer.Write(this.Open);
	}

	public virtual void Deserialize(MessageReader reader)
	{
		this.SetDoorway(reader.ReadBoolean());
	}
}