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using System;
using System.Collections.Generic;
using UnityEngine;
public class MapTaskOverlay : MonoBehaviour
{
public ObjectPoolBehavior icons;
private Dictionary<PlayerTask, PooledMapIcon> data = new Dictionary<PlayerTask, PooledMapIcon>();
public void Show()
{
base.gameObject.SetActive(true);
if (PlayerTask.PlayerHasHudTask(PlayerControl.LocalPlayer))
{
return;
}
for (int i = 0; i < PlayerControl.LocalPlayer.myTasks.Count; i++)
{
PlayerTask playerTask = PlayerControl.LocalPlayer.myTasks[i];
if (playerTask.HasLocation && !playerTask.IsComplete)
{
PooledMapIcon pooledMapIcon = this.icons.Get<PooledMapIcon>();
pooledMapIcon.transform.localScale = new Vector3(pooledMapIcon.NormalSize, pooledMapIcon.NormalSize, pooledMapIcon.NormalSize);
if (PlayerTask.TaskIsEmergency(playerTask))
{
pooledMapIcon.rend.color = Color.red;
pooledMapIcon.alphaPulse.enabled = true;
pooledMapIcon.rend.material.SetFloat("_Outline", 1f);
}
else
{
pooledMapIcon.rend.color = Color.yellow;
}
MapTaskOverlay.SetIconLocation(playerTask, pooledMapIcon);
this.data.Add(playerTask, pooledMapIcon);
}
}
}
public void Update()
{
if (PlayerTask.PlayerHasHudTask(PlayerControl.LocalPlayer))
{
return;
}
for (int i = 0; i < PlayerControl.LocalPlayer.myTasks.Count; i++)
{
PlayerTask playerTask = PlayerControl.LocalPlayer.myTasks[i];
if (playerTask.HasLocation && !playerTask.IsComplete && playerTask.LocationDirty)
{
PooledMapIcon pooledMapIcon;
if (!this.data.TryGetValue(playerTask, out pooledMapIcon))
{
pooledMapIcon = this.icons.Get<PooledMapIcon>();
pooledMapIcon.transform.localScale = new Vector3(0.4f, 0.4f, 0.4f);
if (PlayerTask.TaskIsEmergency(playerTask))
{
pooledMapIcon.rend.color = Color.red;
pooledMapIcon.alphaPulse.enabled = true;
pooledMapIcon.rend.material.SetFloat("_Outline", 1f);
}
else
{
pooledMapIcon.rend.color = Color.yellow;
}
this.data.Add(playerTask, pooledMapIcon);
}
MapTaskOverlay.SetIconLocation(playerTask, pooledMapIcon);
}
}
}
private static void SetIconLocation(PlayerTask task, PooledMapIcon mapIcon)
{
if (mapIcon.lastMapTaskStep != task.TaskStep)
{
mapIcon.lastMapTaskStep = task.TaskStep;
Vector3 vector = task.Location;
vector /= ShipStatus.Instance.MapScale;
vector.z = -1f;
mapIcon.name = task.name;
mapIcon.transform.localPosition = vector;
if (task.TaskStep > 0)
{
mapIcon.alphaPulse.enabled = true;
mapIcon.rend.material.SetFloat("_Outline", 1f);
}
}
}
public void Hide()
{
foreach (KeyValuePair<PlayerTask, PooledMapIcon> keyValuePair in this.data)
{
keyValuePair.Value.OwnerPool.Reclaim(keyValuePair.Value);
}
this.data.Clear();
base.gameObject.SetActive(false);
}
}
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