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using System;
using InnerNet;
using UnityEngine;
public class MatchMaker : DestroyableSingleton<MatchMaker>
{
public TextBox NameText;
public TextBox GameIdText;
private MonoBehaviour Connecter;
public void Start()
{
if (this.GameIdText && AmongUsClient.Instance)
{
this.GameIdText.SetText(InnerNetClient.IntToGameName(AmongUsClient.Instance.GameId) ?? "", "");
}
}
public bool Connecting(MonoBehaviour button)
{
if (!this.Connecter)
{
this.Connecter = button;
((IConnectButton)this.Connecter).StartIcon();
return true;
}
base.StartCoroutine(Effects.Shake(this.Connecter.transform, 0.75f, 0.25f));
return false;
}
public void NotConnecting()
{
if (this.Connecter)
{
((IConnectButton)this.Connecter).StopIcon();
this.Connecter = null;
}
}
}
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