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using System;
using UnityEngine;
public class OneWayShadows : MonoBehaviour
{
public Collider2D RoomCollider;
public void Start()
{
LightSource.OneWayShadows.Add(base.gameObject, this);
}
public void OnDestroy()
{
LightSource.OneWayShadows.Remove(base.gameObject);
}
public bool IsIgnored(LightSource lightSource)
{
return this.RoomCollider.OverlapPoint(lightSource.transform.position);
}
}
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