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using System;
using UnityEngine;
public class OptionsConsole : MonoBehaviour, IUsable
{
public float UsableDistance
{
get
{
return 1f;
}
}
public float PercentCool
{
get
{
return 0f;
}
}
public CustomPlayerMenu MenuPrefab;
public SpriteRenderer Outline;
public float CanUse(GameData.PlayerInfo pc, out bool canUse, out bool couldUse)
{
float num = float.MaxValue;
PlayerControl @object = pc.Object;
couldUse = @object.CanMove;
canUse = couldUse;
if (canUse)
{
num = Vector2.Distance(@object.GetTruePosition(), base.transform.position);
canUse &= (num <= this.UsableDistance);
}
return num;
}
public void SetOutline(bool on, bool mainTarget)
{
if (this.Outline)
{
this.Outline.material.SetFloat("_Outline", (float)(on ? 1 : 0));
this.Outline.material.SetColor("_OutlineColor", Color.white);
this.Outline.material.SetColor("_AddColor", mainTarget ? Color.white : Color.clear);
}
}
public void Use()
{
bool flag;
bool flag2;
this.CanUse(PlayerControl.LocalPlayer.Data, out flag, out flag2);
if (!flag)
{
return;
}
PlayerControl.LocalPlayer.NetTransform.Halt();
CustomPlayerMenu customPlayerMenu = UnityEngine.Object.Instantiate<CustomPlayerMenu>(this.MenuPrefab);
customPlayerMenu.transform.SetParent(Camera.main.transform, false);
customPlayerMenu.transform.localPosition = new Vector3(0f, 0f, -20f);
}
}
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