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using System;
using UnityEngine;
public class PingTracker : MonoBehaviour
{
public TextRenderer text;
private void Update()
{
if (AmongUsClient.Instance)
{
if (AmongUsClient.Instance.GameMode == GameModes.FreePlay)
{
base.gameObject.SetActive(false);
}
this.text.Text = string.Format("Ping: {0} ms", AmongUsClient.Instance.Ping);
}
}
}
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