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using System;
using System.Collections;
using PowerTools;
using UnityEngine;
public class PlayerAnimator : MonoBehaviour
{
public float Speed = 2.5f;
public VirtualJoystick joystick;
public SpriteRenderer UseButton;
public FingerBehaviour finger;
public AnimationClip RunAnim;
public AnimationClip IdleAnim;
private Vector2 velocity;
[HideInInspector]
private SpriteAnim Animator;
[HideInInspector]
private SpriteRenderer rend;
public int NearbyConsoles;
private void Start()
{
this.Animator = base.GetComponent<SpriteAnim>();
this.rend = base.GetComponent<SpriteRenderer>();
this.rend.material.SetColor("_BackColor", Palette.ShadowColors[0]);
this.rend.material.SetColor("_BodyColor", Palette.PlayerColors[0]);
this.rend.material.SetColor("_VisorColor", Palette.VisorColor);
}
public void FixedUpdate()
{
base.transform.Translate(this.velocity * Time.fixedDeltaTime);
this.UseButton.enabled = (this.NearbyConsoles > 0);
}
public void LateUpdate()
{
if (this.velocity.sqrMagnitude >= 0.1f)
{
if (this.Animator.GetCurrentAnimation() != this.RunAnim)
{
this.Animator.Play(this.RunAnim, 1f);
}
this.rend.flipX = (this.velocity.x < 0f);
return;
}
if (this.Animator.GetCurrentAnimation() == this.RunAnim)
{
this.Animator.Play(this.IdleAnim, 1f);
}
}
public IEnumerator WalkPlayerTo(Vector2 worldPos, bool relax, float tolerance = 0.01f)
{
worldPos.y += 0.3636f;
if (!(this.joystick is DemoKeyboardStick))
{
this.finger.ClickOn();
}
for (;;)
{
Vector2 vector2;
Vector2 vector = vector2 = worldPos - base.transform.position;
if (vector2.sqrMagnitude <= tolerance)
{
break;
}
float d = Mathf.Clamp(vector.magnitude * 2f, 0.01f, 1f);
this.velocity = vector.normalized * this.Speed * d;
this.joystick.UpdateJoystick(this.finger, this.velocity, true);
yield return null;
}
if (relax)
{
this.finger.ClickOff();
this.velocity = Vector2.zero;
this.joystick.UpdateJoystick(this.finger, this.velocity, false);
}
yield break;
}
}
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