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path: root/Client/Assembly-CSharp/PoolablePlayer.cs
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using System;
using UnityEngine;

public class PoolablePlayer : MonoBehaviour
{
	public SpriteRenderer Body;

	public SpriteRenderer[] Hands;

	public SpriteRenderer HatSlot;

	public SpriteRenderer SkinSlot;

	public SpriteRenderer PetSlot;

	public TextRenderer NameText;

	public void SetFlipX(bool flipped)
	{
		this.Body.flipX = flipped;
		this.SkinSlot.flipX = !flipped;
		this.PetSlot.flipX = flipped;
		this.HatSlot.flipX = !flipped;
		if (flipped)
		{
			Vector3 localPosition = this.HatSlot.transform.localPosition;
			localPosition.x = -localPosition.x;
			this.HatSlot.transform.localPosition = localPosition;
		}
	}

	public void SetDeadFlipX(bool flipped)
	{
		this.Body.flipX = flipped;
		this.PetSlot.flipX = flipped;
		this.HatSlot.flipX = flipped;
		if (flipped)
		{
			Vector3 localPosition = this.HatSlot.transform.localPosition;
			localPosition.x = -localPosition.x;
			localPosition.y = 0.725f;
			this.HatSlot.transform.localPosition = localPosition;
		}
	}
}