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using System;
using UnityEngine;
public class PoolablePlayer : MonoBehaviour
{
public SpriteRenderer Body;
public SpriteRenderer[] Hands;
public SpriteRenderer HatSlot;
public SpriteRenderer SkinSlot;
public SpriteRenderer PetSlot;
public TextRenderer NameText;
public void SetFlipX(bool flipped)
{
this.Body.flipX = flipped;
this.SkinSlot.flipX = !flipped;
this.PetSlot.flipX = flipped;
this.HatSlot.flipX = !flipped;
if (flipped)
{
Vector3 localPosition = this.HatSlot.transform.localPosition;
localPosition.x = -localPosition.x;
this.HatSlot.transform.localPosition = localPosition;
}
}
public void SetDeadFlipX(bool flipped)
{
this.Body.flipX = flipped;
this.PetSlot.flipX = flipped;
this.HatSlot.flipX = flipped;
if (flipped)
{
Vector3 localPosition = this.HatSlot.transform.localPosition;
localPosition.x = -localPosition.x;
localPosition.y = 0.725f;
this.HatSlot.transform.localPosition = localPosition;
}
}
}
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