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using System;
using UnityEngine;
namespace PowerTools
{
[DisallowMultipleComponent]
public class SpriteAnimEventHandler : MonoBehaviour
{
private string m_eventWithObjectMessage;
private object m_eventWithObjectData;
public static class EventParser
{
public static readonly char MESSAGE_DELIMITER = '\t';
public static readonly string MESSAGE_NOPARAM = "_Anim";
public static readonly string MESSAGE_INT = "_AnimInt";
public static readonly string MESSAGE_FLOAT = "_AnimFloat";
public static readonly string MESSAGE_STRING = "_AnimString";
public static readonly string MESSAGE_OBJECT_FUNCNAME = "_AnimObjectFunc";
public static readonly string MESSAGE_OBJECT_DATA = "_AnimObjectData";
public static int ParseInt(ref string messageString)
{
int num = messageString.IndexOf(SpriteAnimEventHandler.EventParser.MESSAGE_DELIMITER);
int result = 0;
int.TryParse(messageString.Substring(num + 1), out result);
messageString = messageString.Substring(0, num);
return result;
}
public static float ParseFloat(ref string messageString)
{
int num = messageString.IndexOf(SpriteAnimEventHandler.EventParser.MESSAGE_DELIMITER);
float result = 0f;
float.TryParse(messageString.Substring(num + 1), out result);
messageString = messageString.Substring(0, num);
return result;
}
public static string ParseString(ref string messageString)
{
int num = messageString.IndexOf(SpriteAnimEventHandler.EventParser.MESSAGE_DELIMITER);
string result = messageString.Substring(num + 1);
messageString = messageString.Substring(0, num);
return result;
}
}
private void _Anim(string function)
{
base.SendMessageUpwards(function, SendMessageOptions.DontRequireReceiver);
}
private void _AnimInt(string messageString)
{
int num = SpriteAnimEventHandler.EventParser.ParseInt(ref messageString);
base.SendMessageUpwards(messageString, num, SendMessageOptions.DontRequireReceiver);
}
private void _AnimFloat(string messageString)
{
float num = SpriteAnimEventHandler.EventParser.ParseFloat(ref messageString);
base.SendMessageUpwards(messageString, num, SendMessageOptions.DontRequireReceiver);
}
private void _AnimString(string messageString)
{
string value = SpriteAnimEventHandler.EventParser.ParseString(ref messageString);
base.SendMessageUpwards(messageString, value, SendMessageOptions.DontRequireReceiver);
}
private void _AnimObjectFunc(string funcName)
{
if (this.m_eventWithObjectData != null)
{
base.SendMessageUpwards(funcName, this.m_eventWithObjectData, SendMessageOptions.DontRequireReceiver);
this.m_eventWithObjectMessage = null;
this.m_eventWithObjectData = null;
return;
}
if (!string.IsNullOrEmpty(this.m_eventWithObjectMessage))
{
Debug.LogError("Animation event with object parameter had no object");
}
this.m_eventWithObjectMessage = funcName;
}
private void _AnimObjectData(UnityEngine.Object data)
{
if (!string.IsNullOrEmpty(this.m_eventWithObjectMessage))
{
base.SendMessageUpwards(this.m_eventWithObjectMessage, data, SendMessageOptions.DontRequireReceiver);
this.m_eventWithObjectMessage = null;
this.m_eventWithObjectData = null;
return;
}
if (this.m_eventWithObjectData != null)
{
Debug.LogError("Animation event with object parameter had no object");
}
this.m_eventWithObjectData = data;
}
}
}
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