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using System;
using System.Collections;
using UnityEngine;
namespace PowerTools
{
public class WaitForAnimationFinish : IEnumerator
{
public object Current
{
get
{
return null;
}
}
private SpriteAnim animator;
private AnimationClip clip;
private bool first = true;
public WaitForAnimationFinish(SpriteAnim animator, AnimationClip clip)
{
this.animator = animator;
this.clip = clip;
this.animator.Play(this.clip, 1f);
}
public bool MoveNext()
{
if (this.first)
{
this.first = false;
return true;
}
bool result;
try
{
result = this.animator.IsPlaying(this.clip);
}
catch
{
result = false;
}
return result;
}
public void Reset()
{
this.first = true;
this.animator.Play(this.clip, 1f);
}
}
}
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