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using System;
using PowerTools;
using UnityEngine;
public class ReactorRoomWire : MonoBehaviour
{
public global::Console myConsole;
public SpriteAnim Image;
public AnimationClip Normal;
public AnimationClip MeltdownNeed;
public AnimationClip MeltdownReady;
private ReactorSystemType reactor;
public void Update()
{
if (this.reactor == null)
{
ISystemType systemType;
if (!ShipStatus.Instance || !ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Reactor, out systemType))
{
return;
}
this.reactor = (ReactorSystemType)systemType;
}
if (this.reactor.IsActive)
{
if (this.reactor.GetConsoleComplete(this.myConsole.ConsoleId))
{
if (!this.Image.IsPlaying(this.MeltdownReady))
{
this.Image.Play(this.MeltdownReady, 1f);
return;
}
}
else if (!this.Image.IsPlaying(this.MeltdownNeed))
{
this.Image.Play(this.MeltdownNeed, 1f);
return;
}
}
else if (!this.Image.IsPlaying(this.Normal))
{
this.Image.Play(this.Normal, 1f);
}
}
}
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