summaryrefslogtreecommitdiff
path: root/Client/Assembly-CSharp/ReactorTask.cs
blob: 43f44babe5b8b07debf5b6554bdac8ac2ac89c42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
using System;
using System.Linq;
using System.Text;
using UnityEngine;

public class ReactorTask : SabotageTask
{
	public override int TaskStep
	{
		get
		{
			return this.reactor.UserCount;
		}
	}

	public override bool IsComplete
	{
		get
		{
			return this.isComplete;
		}
	}

	private bool isComplete;

	private ReactorSystemType reactor;

	private bool even;

	public override void Initialize()
	{
		ShipStatus instance = ShipStatus.Instance;
		this.reactor = (ReactorSystemType)instance.Systems[SystemTypes.Reactor];
		((ReactorShipRoom)instance.AllRooms.First((ShipRoom r) => r.RoomId == SystemTypes.Reactor)).StartMeltdown();
		base.SetupArrows();
	}

	private void FixedUpdate()
	{
		if (this.isComplete)
		{
			return;
		}
		if (!this.reactor.IsActive)
		{
			this.Complete();
		}
	}

	public override bool ValidConsole(global::Console console)
	{
		return console.TaskTypes.Contains(TaskTypes.ResetReactor);
	}

	public override void OnRemove()
	{
	}

	public override void Complete()
	{
		this.isComplete = true;
		PlayerControl.LocalPlayer.RemoveTask(this);
		if (this.didContribute)
		{
			StatsManager instance = StatsManager.Instance;
			uint sabsFixed = instance.SabsFixed;
			instance.SabsFixed = sabsFixed + 1U;
		}
	}

	public override void AppendTaskText(StringBuilder sb)
	{
		this.even = !this.even;
		Color color = this.even ? Color.yellow : Color.red;
		sb.Append(color.ToTextColor());
		sb.Append(DestroyableSingleton<TranslationController>.Instance.GetString(TaskTypes.ResetReactor));
		sb.Append(" ");
		sb.Append((int)this.reactor.Countdown);
		sb.AppendLine(string.Format(" ({0}/{1})[]", this.reactor.UserCount, 2));
		for (int i = 0; i < this.Arrows.Length; i++)
		{
			this.Arrows[i].image.color = color;
		}
	}
}