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using System;
public class RefuelMinigame : Minigame
{
public RefuelStage[] Stages;
private RefuelStage stage;
public override void Begin(PlayerTask task)
{
base.Begin(task);
this.stage = this.Stages[(int)this.MyNormTask.Data[1]];
this.stage.MyNormTask = this.MyNormTask;
this.stage.gameObject.SetActive(true);
this.stage.Begin();
}
public override void Close()
{
SoundManager.Instance.StopSound(this.stage.RefuelSound);
base.Close();
}
}
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