1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
using System;
using UnityEngine;
public class RefuelStage : MonoBehaviour
{
public NormalPlayerTask MyNormTask { get; set; }
public float RefuelDuration = 5f;
private Color darkRed = new Color32(90, 0, 0, byte.MaxValue);
private Color red = new Color32(byte.MaxValue, 58, 0, byte.MaxValue);
private Color green = Color.green;
public SpriteRenderer redLight;
public SpriteRenderer greenLight;
public VerticalGauge srcGauge;
public VerticalGauge destGauge;
public AudioClip RefuelSound;
private float timer;
private bool isDown;
private bool complete;
public void Begin()
{
this.timer = (float)this.MyNormTask.Data[0] / 255f;
}
public void FixedUpdate()
{
if (this.complete)
{
return;
}
if (this.isDown && this.timer < 1f)
{
this.timer += Time.fixedDeltaTime / this.RefuelDuration;
this.MyNormTask.Data[0] = (byte)Mathf.Min(255f, this.timer * 255f);
if (this.timer >= 1f)
{
this.complete = true;
this.greenLight.color = this.green;
this.redLight.color = this.darkRed;
this.MyNormTask.Data[0] = 0;
byte[] data = this.MyNormTask.Data;
int num = 1;
data[num] += 1;
if (this.MyNormTask.Data[1] % 2 == 0)
{
this.MyNormTask.NextStep();
}
this.MyNormTask.UpdateArrow();
}
}
this.destGauge.value = this.timer;
if (this.srcGauge)
{
this.srcGauge.value = 1f - this.timer;
}
}
public void Refuel()
{
if (this.complete)
{
base.transform.parent.GetComponent<Minigame>().Close();
return;
}
this.isDown = !this.isDown;
this.redLight.color = (this.isDown ? this.red : this.darkRed);
if (this.isDown)
{
if (Constants.ShouldPlaySfx())
{
SoundManager.Instance.PlayDynamicSound("Refuel", this.RefuelSound, true, new DynamicSound.GetDynamicsFunction(this.GetRefuelDynamics), true);
return;
}
}
else
{
SoundManager.Instance.StopSound(this.RefuelSound);
}
}
private void GetRefuelDynamics(AudioSource player, float dt)
{
player.volume = 1f;
player.pitch = Mathf.Lerp(0.75f, 1.25f, this.timer);
}
}
|