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using System;
using System.Collections;
using UnityEngine;
public class Scene1Controller : SceneController
{
public PlayerAnimator[] players;
public DummyConsole[] Consoles;
public Vector2[] WayPoints;
public Camera backupCam;
public void OnDrawGizmos()
{
for (int i = 0; i < this.WayPoints.Length; i++)
{
Vector2 v = this.WayPoints[i];
Vector2 v2 = this.WayPoints[(i + 1) % this.WayPoints.Length];
Gizmos.DrawLine(v, v2);
}
}
public void OnEnable()
{
this.backupCam.cullingMask = 0;
base.StartCoroutine(this.RunPlayer(0));
base.StartCoroutine(this.RunPlayer(1));
}
public void OnDisable()
{
this.backupCam.cullingMask = (int.MaxValue ^ LayerMask.GetMask(new string[]
{
"UI"
}));
}
private IEnumerator RunPlayer(int idx)
{
PlayerAnimator myPlayer = this.players[idx];
for (;;)
{
int num;
for (int i = 0; i < this.WayPoints.Length; i = num)
{
bool willInterrupt = i == 2 || i == 5;
yield return myPlayer.WalkPlayerTo(this.WayPoints[i], willInterrupt, 0.1f);
if (willInterrupt)
{
yield return this.DoUse(idx, (i == 2) ? 0 : 1);
}
num = i + 1;
}
}
yield break;
}
private IEnumerator DoUse(int idx, int consoleid)
{
PlayerAnimator myPlayer = this.players[idx];
yield return Scene1Controller.WaitForSeconds(0.2f);
if (idx == 0)
{
yield return myPlayer.finger.MoveTo(myPlayer.UseButton.transform.position, 0.75f);
}
else
{
yield return myPlayer.finger.MoveTo(this.Consoles[consoleid].transform.position, 0.75f);
}
yield return Scene1Controller.WaitForSeconds(0.2f);
yield return myPlayer.finger.DoClick(0.4f);
yield return Scene1Controller.WaitForSeconds(0.2f);
if (!(myPlayer.joystick is DemoKeyboardStick))
{
yield return myPlayer.finger.MoveTo(myPlayer.joystick.transform.position, 0.75f);
}
else
{
yield return Scene1Controller.WaitForSeconds(0.75f);
}
yield break;
}
public static IEnumerator WaitForSeconds(float duration)
{
for (float time = 0f; time < duration; time += Time.deltaTime)
{
yield return null;
}
yield break;
}
}
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