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using System;
using System.Collections.Generic;
using Hazel;
//监控器
public class SecurityCameraSystemType : ISystemType
{
public bool InUse
{
get
{
return this.PlayersUsing.Count > 0;
}
}
public const byte IncrementOp = 1;
public const byte DecrementOp = 2;
private HashSet<byte> PlayersUsing = new HashSet<byte>();
public bool Detoriorate(float deltaTime)
{
return false;
}
public void RepairDamage(PlayerControl player, byte amount)
{
if (amount == 1)
{
this.PlayersUsing.Add(player.PlayerId);
}
else
{
this.PlayersUsing.Remove(player.PlayerId);
}
this.UpdateCameras();
}
private void UpdateCameras()
{
for (int i = 0; i < ShipStatus.Instance.AllRooms.Length; i++)
{
ShipRoom shipRoom = ShipStatus.Instance.AllRooms[i];
if (shipRoom.survCamera)
{
if (this.InUse)
{
shipRoom.survCamera.Image.Play(shipRoom.survCamera.OnAnim, 1f);
}
else
{
shipRoom.survCamera.Image.Play(shipRoom.survCamera.OffAnim, 1f);
}
}
}
}
public void Serialize(MessageWriter writer, bool initialState)
{
writer.WritePacked(this.PlayersUsing.Count);
foreach (byte value in this.PlayersUsing)
{
writer.Write(value);
}
}
public void Deserialize(MessageReader reader, bool initialState)
{
this.PlayersUsing.Clear();
int num = reader.ReadPackedInt32();
for (int i = 0; i < num; i++)
{
this.PlayersUsing.Add(reader.ReadByte());
}
this.UpdateCameras();
}
}
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