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using System;
using System.Collections.Generic;
using UnityEngine;
public class ServerSelectUi : MonoBehaviour
{
public ServerSelector ServerButtonPrefab;
public Vector3 ScrollStartArea;
public Scroller Slider;
public ServerSelector CustomServer;
private List<ServerSelector> myButtons = new List<ServerSelector>();
public void Start()
{
ServerInfo[] availableServers = DestroyableSingleton<ServerManager>.Instance.availableServers;
Vector3 scrollStartArea = this.ScrollStartArea;
for (int i = 0; i < availableServers.Length; i++)
{
if (!(availableServers[i].Name == "Custom"))
{
ServerSelector serverSelector = UnityEngine.Object.Instantiate<ServerSelector>(this.ServerButtonPrefab, this.Slider.Inner);
serverSelector.name = availableServers[i].Name;
this.myButtons.Add(serverSelector);
serverSelector.transform.localPosition = scrollStartArea;
serverSelector.Parent = this;
serverSelector.MyServer = availableServers[i];
if (availableServers[i].Default)
{
serverSelector.Select();
}
scrollStartArea.y -= 0.7f;
}
}
this.CustomServer.Parent = this;
this.myButtons.Add(this.CustomServer);
if (DestroyableSingleton<ServerManager>.Instance.LastServer.Name == "Custom")
{
this.CustomServer.Select();
}
this.Slider.YBounds.max = this.ScrollStartArea.y;
this.Slider.YBounds.min = scrollStartArea.y;
}
internal void SelectServer(ServerSelector selected)
{
for (int i = 0; i < this.myButtons.Count; i++)
{
ServerSelector serverSelector = this.myButtons[i];
if (!serverSelector.MyServer.Default)
{
serverSelector.Unselect();
}
}
}
}
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