using System;
using UnityEngine;
public class ShadowCamera : MonoBehaviour
{
public Shader Shadozer;
public void OnEnable()
{
base.GetComponent<Camera>().SetReplacementShader(this.Shadozer, "RenderType");
}
public void OnDisable()
{
base.GetComponent<Camera>().ResetReplacementShader();
}
}