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using System;
using System.IO;
using UnityEngine;
public class StatsManager
{
public uint BodiesReported
{
get
{
this.LoadStats();
return this.bodiesReported;
}
set
{
this.LoadStats();
this.bodiesReported = value;
this.SaveStats();
}
}
public uint EmergenciesCalled
{
get
{
this.LoadStats();
return this.emergenciesCalls;
}
set
{
this.LoadStats();
this.emergenciesCalls = value;
this.SaveStats();
}
}
public uint TasksCompleted
{
get
{
this.LoadStats();
return this.tasksCompleted;
}
set
{
this.LoadStats();
this.tasksCompleted = value;
this.SaveStats();
}
}
public uint CompletedAllTasks
{
get
{
this.LoadStats();
return this.completedAllTasks;
}
set
{
this.LoadStats();
this.completedAllTasks = value;
this.SaveStats();
}
}
public uint SabsFixed
{
get
{
this.LoadStats();
return this.sabsFixed;
}
set
{
this.LoadStats();
this.sabsFixed = value;
this.SaveStats();
}
}
public uint ImpostorKills
{
get
{
this.LoadStats();
return this.impostorKills;
}
set
{
this.LoadStats();
this.impostorKills = value;
this.SaveStats();
}
}
public uint TimesMurdered
{
get
{
this.LoadStats();
return this.timesMurdered;
}
set
{
this.LoadStats();
this.timesMurdered = value;
this.SaveStats();
}
}
public uint TimesEjected
{
get
{
this.LoadStats();
return this.timesEjected;
}
set
{
this.LoadStats();
this.timesEjected = value;
this.SaveStats();
}
}
public uint CrewmateStreak
{
get
{
this.LoadStats();
return this.crewmateStreak;
}
set
{
this.LoadStats();
this.crewmateStreak = value;
this.SaveStats();
}
}
public uint TimesImpostor
{
get
{
this.LoadStats();
return this.timesImpostor;
}
set
{
this.LoadStats();
this.timesImpostor = value;
this.SaveStats();
}
}
public uint TimesCrewmate
{
get
{
this.LoadStats();
return this.timesCrewmate;
}
set
{
this.LoadStats();
this.timesCrewmate = value;
this.SaveStats();
}
}
public uint GamesStarted
{
get
{
this.LoadStats();
return this.gamesStarted;
}
set
{
this.LoadStats();
this.gamesStarted = value;
this.SaveStats();
}
}
public uint GamesFinished
{
get
{
this.LoadStats();
return this.gamesFinished;
}
set
{
this.LoadStats();
this.gamesFinished = value;
this.SaveStats();
}
}
public float BanPoints
{
get
{
this.LoadStats();
return this.banPoints;
}
set
{
this.LoadStats();
this.banPoints = Mathf.Max(0f, value);
this.SaveStats();
}
}
public DateTime LastGameStarted
{
get
{
this.LoadStats();
return new DateTime(this.lastGameStarted);
}
set
{
this.LoadStats();
this.lastGameStarted = value.Ticks;
this.SaveStats();
}
}
public float BanMinutes
{
get
{
return Mathf.Max(this.BanPoints - 2f, 0f) * 5f;
}
}
public bool AmBanned
{
get
{
return this.BanMinutesLeft > 0;
}
}
public int BanMinutesLeft
{
get
{
TimeSpan timeSpan = DateTime.UtcNow - this.LastGameStarted;
if (timeSpan.TotalDays > 1.0)
{
return 0;
}
return Mathf.CeilToInt(this.BanMinutes - (float)timeSpan.TotalMinutes);
}
}
public static StatsManager Instance = new StatsManager();
private const byte StatsVersion = 3;
private bool loadedStats;
private uint bodiesReported;
private uint emergenciesCalls;
private uint tasksCompleted;
private uint completedAllTasks;
private uint sabsFixed;
private uint impostorKills;
private uint timesMurdered;
private uint timesEjected;
private uint crewmateStreak;
private uint timesImpostor;
private uint timesCrewmate;
private uint gamesStarted;
private uint gamesFinished;
private float banPoints;
private long lastGameStarted;
private const int PointsUntilBanStarts = 2;
private const int MinutesPerBanPoint = 5;
private uint[] WinReasons = new uint[7];
private uint[] DrawReasons = new uint[7];
private uint[] LoseReasons = new uint[7];
public void AddDrawReason(GameOverReason reason)
{
this.LoadStats();
this.DrawReasons[(int)reason] += 1U;
this.SaveStats();
}
public void AddWinReason(GameOverReason reason)
{
this.LoadStats();
this.WinReasons[(int)reason] += 1U;
this.SaveStats();
}
public uint GetWinReason(GameOverReason reason)
{
this.LoadStats();
return this.WinReasons[(int)reason];
}
public void AddLoseReason(GameOverReason reason)
{
this.LoadStats();
this.LoseReasons[(int)reason] += 1U;
this.SaveStats();
}
public uint GetLoseReason(GameOverReason reason)
{
this.LoadStats();
return this.LoseReasons[(int)reason];
}
protected virtual void LoadStats()
{
if (this.loadedStats)
{
return;
}
this.loadedStats = true;
string path = Path.Combine(Application.persistentDataPath, "playerStats2");
if (File.Exists(path))
{
try
{
using (BinaryReader binaryReader = new BinaryReader(File.OpenRead(path)))
{
byte b = binaryReader.ReadByte();
this.bodiesReported = binaryReader.ReadUInt32();
this.emergenciesCalls = binaryReader.ReadUInt32();
this.tasksCompleted = binaryReader.ReadUInt32();
this.completedAllTasks = binaryReader.ReadUInt32();
this.sabsFixed = binaryReader.ReadUInt32();
this.impostorKills = binaryReader.ReadUInt32();
this.timesMurdered = binaryReader.ReadUInt32();
this.timesEjected = binaryReader.ReadUInt32();
this.crewmateStreak = binaryReader.ReadUInt32();
this.timesImpostor = binaryReader.ReadUInt32();
this.timesCrewmate = binaryReader.ReadUInt32();
this.gamesStarted = binaryReader.ReadUInt32();
this.gamesFinished = binaryReader.ReadUInt32();
for (int i = 0; i < this.WinReasons.Length; i++)
{
this.WinReasons[i] = binaryReader.ReadUInt32();
}
for (int j = 0; j < this.LoseReasons.Length; j++)
{
this.LoseReasons[j] = binaryReader.ReadUInt32();
}
if (b > 1)
{
for (int k = 0; k < this.DrawReasons.Length; k++)
{
this.DrawReasons[k] = binaryReader.ReadUInt32();
}
}
if (b > 2)
{
this.banPoints = binaryReader.ReadSingle();
this.lastGameStarted = binaryReader.ReadInt64();
}
}
}
catch
{
Debug.LogError("Deleting corrupted stats file");
File.Delete(path);
}
}
}
protected virtual void SaveStats()
{
try
{
using (BinaryWriter binaryWriter = new BinaryWriter(File.OpenWrite(Path.Combine(Application.persistentDataPath, "playerStats2"))))
{
binaryWriter.Write(3);
binaryWriter.Write(this.bodiesReported);
binaryWriter.Write(this.emergenciesCalls);
binaryWriter.Write(this.tasksCompleted);
binaryWriter.Write(this.completedAllTasks);
binaryWriter.Write(this.sabsFixed);
binaryWriter.Write(this.impostorKills);
binaryWriter.Write(this.timesMurdered);
binaryWriter.Write(this.timesEjected);
binaryWriter.Write(this.crewmateStreak);
binaryWriter.Write(this.timesImpostor);
binaryWriter.Write(this.timesCrewmate);
binaryWriter.Write(this.gamesStarted);
binaryWriter.Write(this.gamesFinished);
for (int i = 0; i < this.WinReasons.Length; i++)
{
binaryWriter.Write(this.WinReasons[i]);
}
for (int j = 0; j < this.LoseReasons.Length; j++)
{
binaryWriter.Write(this.LoseReasons[j]);
}
for (int k = 0; k < this.DrawReasons.Length; k++)
{
binaryWriter.Write(this.DrawReasons[k]);
}
binaryWriter.Write(this.banPoints);
binaryWriter.Write(this.lastGameStarted);
}
}
catch (Exception ex)
{
Debug.Log("Failed to write out stats: " + ex.Message);
}
}
}
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