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using System;
using UnityEngine;
public class StringOption : OptionBehaviour
{
public TextRenderer TitleText;
public TextRenderer ValueText;
public string[] Values;
public int Value;
private int oldValue = -1;
public void OnEnable()
{
this.TitleText.Text = DestroyableSingleton<TranslationController>.Instance.GetString(this.Title, Array.Empty<object>());
this.ValueText.Text = this.Values[this.Value];
GameOptionsData gameOptions = PlayerControl.GameOptions;
StringNames title = this.Title;
if (title == StringNames.GameMapName)
{
this.Value = (int)gameOptions.MapId;
return;
}
if (title == StringNames.GameKillDistance)
{
this.Value = gameOptions.KillDistance;
return;
}
Debug.Log("Ono, unrecognized setting: " + this.Title);
}
private void FixedUpdate()
{
if (this.oldValue != this.Value)
{
this.oldValue = this.Value;
this.ValueText.Text = this.Values[this.Value];
}
}
public void Increase()
{
this.Value = Mathf.Clamp(this.Value + 1, 0, this.Values.Length - 1);
this.OnValueChanged(this);
}
public void Decrease()
{
this.Value = Mathf.Clamp(this.Value - 1, 0, this.Values.Length - 1);
this.OnValueChanged(this);
}
public override int GetInt()
{
return this.Value;
}
}
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