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using System;
using UnityEngine;
public class TowerBehaviour : MonoBehaviour
{
public float timer;
public float frameTime = 0.2f;
public SpriteRenderer circle;
public SpriteRenderer middle1;
public SpriteRenderer middle2;
public SpriteRenderer outer1;
public SpriteRenderer outer2;
public void Update()
{
this.timer += Time.deltaTime;
if (this.timer < this.frameTime)
{
this.circle.color = Color.white;
this.middle1.color = (this.middle2.color = (this.outer1.color = (this.outer2.color = Color.black)));
return;
}
if (this.timer < 2f * this.frameTime)
{
this.middle1.color = (this.middle2.color = Color.white);
this.circle.color = (this.outer1.color = (this.outer2.color = Color.black));
return;
}
if (this.timer < 3f * this.frameTime)
{
this.outer1.color = (this.outer2.color = Color.white);
this.middle1.color = (this.middle2.color = (this.circle.color = Color.black));
return;
}
this.timer = 0f;
}
}
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