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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class TransitionOpen : MonoBehaviour
{
public float duration = 0.2f;
public Button.ButtonClickedEvent OnClose = new Button.ButtonClickedEvent();
public void OnEnable()
{
base.StartCoroutine(this.AnimateOpen());
}
public void Close()
{
base.StartCoroutine(this.AnimateClose());
}
private IEnumerator AnimateClose()
{
Vector3 vec = default(Vector3);
for (float t = 0f; t < this.duration; t += Time.deltaTime)
{
float t2 = t / this.duration;
float num = Mathf.SmoothStep(1f, 0f, t2);
vec.Set(num, num, num);
base.transform.localScale = vec;
yield return null;
}
vec.Set(0f, 0f, 0f);
base.transform.localScale = vec;
this.OnClose.Invoke();
yield break;
}
private IEnumerator AnimateOpen()
{
Vector3 vec = default(Vector3);
for (float t = 0f; t < this.duration; t += Time.deltaTime)
{
float t2 = t / this.duration;
float num = Mathf.SmoothStep(0f, 1f, t2);
vec.Set(num, num, num);
base.transform.localScale = vec;
yield return null;
}
vec.Set(1f, 1f, 1f);
base.transform.localScale = vec;
yield break;
}
}
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