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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class TranslationController : DestroyableSingleton<TranslationController>
{
private static readonly StringNames[] SystemTypesToStringNames = SystemTypeHelpers.AllTypes.Select(delegate(SystemTypes t)
{
StringNames result;
Enum.TryParse<StringNames>(t.ToString(), out result);
return result;
}).ToArray<StringNames>();
private static readonly StringNames[] TaskTypesToStringNames = TaskTypesHelpers.AllTypes.Select(delegate(TaskTypes t)
{
StringNames result;
Enum.TryParse<StringNames>(t.ToString(), out result);
return result;
}).ToArray<StringNames>();
public TextAsset[] Languages;
public TranslatedImageSet[] Images;
public LanguageUnit CurrentLanguage;
public List<ITranslatedText> ActiveTexts = new List<ITranslatedText>();
public override void Awake()
{
base.Awake();
if (DestroyableSingleton<TranslationController>.Instance == this)
{
this.CurrentLanguage = new LanguageUnit(this.Languages[(int)SaveManager.LastLanguage], this.Images[(int)SaveManager.LastLanguage].Images);
}
}
public void SetLanguage(TextAsset lang)
{
int num = this.Languages.IndexOf(lang);
Debug.Log("Set language to " + num);
SaveManager.LastLanguage = (uint)num;
this.CurrentLanguage = new LanguageUnit(this.Languages[num], this.Images[num].Images);
for (int i = 0; i < this.ActiveTexts.Count; i++)
{
this.ActiveTexts[i].ResetText();
}
}
public Sprite GetImage(ImageNames id)
{
return this.CurrentLanguage.GetImage(id);
}
public string GetString(StringNames id, params object[] parts)
{
return this.CurrentLanguage.GetString(id, parts);
}
public string GetString(SystemTypes room)
{
return this.GetString(TranslationController.SystemTypesToStringNames[(int)room], Array.Empty<object>());
}
public string GetString(TaskTypes task)
{
return this.GetString(TranslationController.TaskTypesToStringNames[(int)((byte)task)], Array.Empty<object>());
}
}
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