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path: root/Client/Assembly-CSharp/TranslationController.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

public class TranslationController : DestroyableSingleton<TranslationController>
{
	private static readonly StringNames[] SystemTypesToStringNames = SystemTypeHelpers.AllTypes.Select(delegate(SystemTypes t)
	{
		StringNames result;
		Enum.TryParse<StringNames>(t.ToString(), out result);
		return result;
	}).ToArray<StringNames>();

	private static readonly StringNames[] TaskTypesToStringNames = TaskTypesHelpers.AllTypes.Select(delegate(TaskTypes t)
	{
		StringNames result;
		Enum.TryParse<StringNames>(t.ToString(), out result);
		return result;
	}).ToArray<StringNames>();

	public TextAsset[] Languages;

	public TranslatedImageSet[] Images;

	public LanguageUnit CurrentLanguage;

	public List<ITranslatedText> ActiveTexts = new List<ITranslatedText>();

	public override void Awake()
	{
		base.Awake();
		if (DestroyableSingleton<TranslationController>.Instance == this)
		{
			this.CurrentLanguage = new LanguageUnit(this.Languages[(int)SaveManager.LastLanguage], this.Images[(int)SaveManager.LastLanguage].Images);
		}
	}

	public void SetLanguage(TextAsset lang)
	{
		int num = this.Languages.IndexOf(lang);
		Debug.Log("Set language to " + num);
		SaveManager.LastLanguage = (uint)num;
		this.CurrentLanguage = new LanguageUnit(this.Languages[num], this.Images[num].Images);
		for (int i = 0; i < this.ActiveTexts.Count; i++)
		{
			this.ActiveTexts[i].ResetText();
		}
	}

	public Sprite GetImage(ImageNames id)
	{
		return this.CurrentLanguage.GetImage(id);
	}

	public string GetString(StringNames id, params object[] parts)
	{
		return this.CurrentLanguage.GetString(id, parts);
	}

	public string GetString(SystemTypes room)
	{
		return this.GetString(TranslationController.SystemTypesToStringNames[(int)room], Array.Empty<object>());
	}

	public string GetString(TaskTypes task)
	{
		return this.GetString(TranslationController.TaskTypesToStringNames[(int)((byte)task)], Array.Empty<object>());
	}
}