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path: root/Client/Assembly-CSharp/TumbleBoxBehaviour.cs
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using System;
using UnityEngine;

public class TumbleBoxBehaviour : MonoBehaviour
{
	public FloatRange BoxHeight;

	public FloatRange shadowScale;

	public SpriteRenderer Shadow;

	public SpriteRenderer Box;

	public void FixedUpdate()
	{
		float z = Time.time * 15f;
		float v = Mathf.Cos(Time.time * 3.1415927f / 10f) / 2f + 0.5f;
		float num = this.shadowScale.Lerp(v);
		this.Shadow.transform.localScale = new Vector3(num, num, num);
		float y = this.BoxHeight.Lerp(v);
		this.Box.transform.localPosition = new Vector3(0f, y, -0.01f);
		this.Box.transform.eulerAngles = new Vector3(0f, 0f, z);
	}
}