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using System;
using System.Collections;
using InnerNet;
using UnityEngine;
public class TutorialManager : DestroyableSingleton<TutorialManager>
{
public PlayerControl PlayerPrefab;
public Transform[] DummyLocations;
public override void Awake()
{
base.Awake();
StatsManager.Instance = new TutorialStatsManager();
base.StartCoroutine(this.RunTutorial());
}
public override void OnDestroy()
{
StatsManager.Instance = new StatsManager();
base.OnDestroy();
}
private IEnumerator RunTutorial()
{
while (!ShipStatus.Instance)
{
yield return null;
}
ShipStatus.Instance.enabled = false;
ShipStatus.Instance.Timer = 15f;
while (!PlayerControl.LocalPlayer)
{
yield return null;
}
if (DestroyableSingleton<DiscordManager>.InstanceExists)
{
DestroyableSingleton<DiscordManager>.Instance.SetHowToPlay();
}
PlayerControl.GameOptions = new GameOptionsData
{
NumImpostors = 0,
DiscussionTime = 0
};
PlayerControl.LocalPlayer.RpcSetInfected(new GameData.PlayerInfo[0]);
for (int i = 0; i < this.DummyLocations.Length; i++)
{
PlayerControl playerControl = UnityEngine.Object.Instantiate<PlayerControl>(this.PlayerPrefab);
playerControl.PlayerId = (byte)GameData.Instance.GetAvailableId();
GameData.Instance.AddPlayer(playerControl);
AmongUsClient.Instance.Spawn(playerControl, -2, SpawnFlags.None);
playerControl.transform.position = this.DummyLocations[i].position;
playerControl.GetComponent<DummyBehaviour>().enabled = true;
playerControl.NetTransform.enabled = false;
playerControl.SetName("Dummy " + (i + 1));
playerControl.SetColor((byte)((i < (int)SaveManager.BodyColor) ? i : (i + 1)));
GameData.Instance.RpcSetTasks(playerControl.PlayerId, new byte[0]);
}
ShipStatus.Instance.Begin();
yield break;
}
}
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