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using System;
using System.Collections;
using System.Linq;
using UnityEngine;
public class UnlockManifoldsMinigame : Minigame
{
public SpriteRenderer[] Buttons;
public byte SystemId;
private int buttonCounter;
private bool animating;
public AudioClip PressButtonSound;
public AudioClip FailSound;
public override void Begin(PlayerTask task)
{
base.Begin(task);
int num = 2;
int num2 = this.Buttons.Length / num;
float[] array = FloatRange.SpreadToEdges(-1.7f, 1.7f, num2).ToArray<float>();
float[] array2 = FloatRange.SpreadToEdges(-0.43f, 0.43f, num).ToArray<float>();
SpriteRenderer[] array3 = this.Buttons.ToArray<SpriteRenderer>();
array3.Shuffle<SpriteRenderer>();
for (int i = 0; i < num2; i++)
{
for (int j = 0; j < num; j++)
{
int num3 = i + j * num2;
array3[num3].transform.localPosition = new Vector3(array[i], array2[j], 0f);
}
}
}
public void HitButton(int idx)
{
if (this.MyNormTask.IsComplete)
{
return;
}
if (this.animating)
{
return;
}
if (Constants.ShouldPlaySfx())
{
SoundManager.Instance.PlaySound(this.PressButtonSound, false, 1f).pitch = Mathf.Lerp(0.5f, 1.5f, (float)idx / 10f);
}
if (idx == this.buttonCounter)
{
this.Buttons[idx].color = Color.green;
this.buttonCounter++;
if (this.buttonCounter == this.Buttons.Length)
{
this.MyNormTask.NextStep();
base.StartCoroutine(base.CoStartClose(0.75f));
return;
}
}
else
{
this.buttonCounter = 0;
base.StartCoroutine(this.ResetAll());
}
}
private IEnumerator ResetAll()
{
if (Constants.ShouldPlaySfx())
{
SoundManager.Instance.PlaySound(this.FailSound, false, 1f);
}
this.animating = true;
for (int i = 0; i < this.Buttons.Length; i++)
{
this.Buttons[i].color = Color.red;
}
yield return new WaitForSeconds(0.25f);
for (int j = 0; j < this.Buttons.Length; j++)
{
this.Buttons[j].color = Color.white;
}
yield return new WaitForSeconds(0.25f);
for (int k = 0; k < this.Buttons.Length; k++)
{
this.Buttons[k].color = Color.red;
}
yield return new WaitForSeconds(0.25f);
for (int l = 0; l < this.Buttons.Length; l++)
{
this.Buttons[l].color = Color.white;
}
this.animating = false;
yield break;
}
}
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