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using System;
using UnityEngine;
public class VerticalGauge : MonoBehaviour
{
public float value = 0.5f;
public float MaxValue = 1f;
public float maskScale = 1f;
public SpriteMask Mask;
private float lastValue = float.MinValue;
public void Update()
{
if (this.lastValue != this.value)
{
this.lastValue = this.value;
float num = Mathf.Clamp(this.lastValue / this.MaxValue, 0f, 1f) * this.maskScale;
Vector3 localScale = this.Mask.transform.localScale;
localScale.y = num;
this.Mask.transform.localScale = localScale;
this.Mask.transform.localPosition = new Vector3(0f, -this.Mask.sprite.bounds.size.y * (this.maskScale - num) / 2f, 0f);
}
}
}
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