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using System;
using System.Collections;
using UnityEngine;
public class WaitForLerp : IEnumerator
{
public object Current
{
get
{
return null;
}
}
private float duration;
private float timer;
private Action<float> act;
public WaitForLerp(float seconds, Action<float> act)
{
this.duration = seconds;
this.act = act;
}
public bool MoveNext()
{
this.timer = Mathf.Min(this.timer + Time.deltaTime, this.duration);
this.act(this.timer / this.duration);
return this.timer < this.duration;
}
public void Reset()
{
this.timer = 0f;
}
}
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