using System;
using UnityEngine;
public class WireNode : MonoBehaviour
{
public Collider2D hitbox;
public SpriteRenderer[] WireColors;
public sbyte WireId;
internal void SetColor(Color color)
{
for (int i = 0; i < this.WireColors.Length; i++)
{
this.WireColors[i].color = color;
}
}
}