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using System;
using System.Diagnostics.CodeAnalysis;
using Impostor.Api.Net;
namespace Impostor.Api.Games
{
public readonly struct GameJoinResult
{
private GameJoinResult(GameJoinError error, string? message = null, IClientPlayer? player = null)
{
Error = error;
Message = message;
Player = player;
}
public GameJoinError Error { get; }
public bool IsSuccess => Error == GameJoinError.None;
public bool IsCustomError => Error == GameJoinError.Custom;
[MemberNotNullWhen(true, nameof(IsCustomError))]
public string? Message { get; }
[MemberNotNullWhen(true, nameof(IsSuccess))]
public IClientPlayer? Player { get; }
public static GameJoinResult CreateCustomError(string message)
{
return new GameJoinResult(GameJoinError.Custom, message);
}
public static GameJoinResult CreateSuccess(IClientPlayer player)
{
return new GameJoinResult(GameJoinError.None, player: player);
}
public static GameJoinResult FromError(GameJoinError error)
{
if (error == GameJoinError.Custom)
{
throw new InvalidOperationException($"Custom errors should provide a message, use {nameof(CreateCustomError)} instead.");
}
return new GameJoinResult(error);
}
}
}
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