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using System;
namespace Impostor.Api.Net.Messages.C2S
{
public static class Message01JoinGameC2S
{
public static void Serialize(IMessageWriter writer)
{
throw new System.NotImplementedException();
}
public static void Deserialize(IMessageReader reader, out int gameCode, out byte unknown)
{
var slice = reader.ReadBytes(sizeof(Int32) + sizeof(byte)).Span;
gameCode = slice.ReadInt32();
unknown = slice.ReadByte();
}
}
}
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