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using System;
using System.Net;
using Impostor.Api.Games;
namespace Impostor.Api.Net.Messages
{
/// <summary>
/// Base message writer.
/// </summary>
public interface IMessageWriter : IDisposable
{
public byte[] Buffer { get; }
public int Length { get; set; }
public int Position { get; set; }
public MessageType SendOption { get; }
/// <summary>
/// Writes a boolean to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(bool value);
/// <summary>
/// Writes a sbyte to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(sbyte value);
/// <summary>
/// Writes a byte to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(byte value);
/// <summary>
/// Writes a short to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(short value);
/// <summary>
/// Writes an ushort to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(ushort value);
/// <summary>
/// Writes an uint to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(uint value);
/// <summary>
/// Writes an int to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(int value);
/// <summary>
/// Writes a float to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(float value);
/// <summary>
/// Writes a string to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(string value);
/// <summary>
/// Writes a <see cref="IPAddress"/> to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(IPAddress value);
/// <summary>
/// Writes an packed int to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void WritePacked(int value);
/// <summary>
/// Writes an packed uint to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void WritePacked(uint value);
/// <summary>
/// Writes raw bytes to the message.
/// </summary>
/// <param name="data">Bytes to write.</param>
void Write(ReadOnlyMemory<byte> data);
/// <summary>
/// Writes a game code to the message.
/// </summary>
/// <param name="value">Value to write.</param>
void Write(GameCode value);
void WriteBytesAndSize(byte[] bytes);
void WriteBytesAndSize(byte[] bytes, int length);
void WriteBytesAndSize(byte[] bytes, int offset, int length);
/// <summary>
/// Starts a new message.
/// </summary>
/// <param name="typeFlag">Message flag header.</param>
void StartMessage(byte typeFlag);
/// <summary>
/// Mark the end of the message.
/// </summary>
void EndMessage();
/// <summary>
/// Clear the message writer.
/// </summary>
/// <param name="type">New type of the message.</param>
void Clear(MessageType type);
}
}
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