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using System;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Impostor.Api.Innersloth;
using Impostor.Api.Net.Messages;
using Impostor.Api.Net.Messages.C2S;
using Impostor.Hazel;
using Impostor.Hazel.Udp;
using Serilog;
namespace Impostor.Client.App
{
internal static class Program
{
private static readonly ManualResetEvent QuitEvent = new ManualResetEvent(false);
private static async Task Main(string[] args)
{
Log.Logger = new LoggerConfiguration()
.WriteTo.Console()
.CreateLogger();
var writeHandshake = MessageWriter.Get(MessageType.Reliable);
writeHandshake.Write(50516550);
writeHandshake.Write("AeonLucid");
var writeGameCreate = MessageWriter.Get(MessageType.Reliable);
Message00HostGameC2S.Serialize(writeGameCreate, new GameOptionsData
{
MaxPlayers = 4,
NumImpostors = 2
});
// TODO: ObjectPool for MessageReaders
using (var connection = new UdpClientConnection(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 22023), null))
{
var e = new ManualResetEvent(false);
// Register events.
connection.DataReceived = DataReceived;
connection.Disconnected = Disconnected;
// Connect and send handshake.
await connection.ConnectAsync(writeHandshake.ToByteArray(false));
Log.Information("Connected.");
// Create a game.
await connection.SendAsync(writeGameCreate);
Log.Information("Requested game creation.");
// Recycle.
writeHandshake.Recycle();
writeGameCreate.Recycle();
e.WaitOne();
}
}
private static ValueTask DataReceived(DataReceivedEventArgs e)
{
Log.Information("Received data.");
return default;
}
private static ValueTask Disconnected(DisconnectedEventArgs e)
{
Log.Information("Disconnected: " + e.Reason);
QuitEvent.Set();
return default;
}
}
}
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