summaryrefslogtreecommitdiff
path: root/Impostor-dev/src/Impostor.Plugins.Debugger/Pages/Index.razor
blob: 1bfa47807a4caf1a0fcb87411732c6d254b11e88 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
@page "/"
@implements IDisposable
@using Impostor.Api.Events.Managers
@using Impostor.Api.Games.Managers
@using Impostor.Api.Events
@using Impostor.Api.Events.Player
@implements Impostor.Api.Events.IEventListener
@inject IEventManager EventManager
@inject IGameManager GameManager

<div class="container">
    <h2>Games</h2>
    @if (GameManager.Games.Any())
    {
        <table class="table table-striped">
            <thead>
            <tr>
                <th>Code</th>
                <th>Players</th>
            </tr>
            </thead>
            <tbody>
            @foreach (var game in GameManager.Games)
            {
                <tr>
                    <td>@game.Code</td>
                    <td>
                        <ul class="mb-0">
                            @foreach (var player in game.Players)
                            {
                                <li>@player.Client.Name</li>
                            }
                        </ul>
                    </td>
                </tr>
            }
            </tbody>
        </table>
    }
    else
    {
        <div class="text-center">
            <i class="text-muted">There are no active games.</i>
        </div>
    }
</div>

@code {
    private IDisposable _disposable;

    [EventListener(typeof(IGameCreatedEvent))]
    [EventListener(typeof(IGameDestroyedEvent))]
    [EventListener(typeof(IGamePlayerJoinedEvent))]
    [EventListener(typeof(IGamePlayerLeftEvent))]
    public void OnGameCreated(IGameEvent e)
    {
        StateHasChanged();
    }

    protected override void OnInitialized()
    {
        _disposable = EventManager.RegisterListener(this, InvokeAsync);
    }

    public void Dispose()
    {
        _disposable?.Dispose();
    }
}